Tag Archive for 'gameplay'

Phasing

I just saw this article on phasing. In short phasing is a technology where a player’s questing history influences what he sees in the world.

From the article

The potential for this technology is huge. We only saw glimpses of it in Blade’s Edge Mountains, where players and NPCs would disappear from or appear within view depending on your state. Blizzard takes it several steps further and applies the state to apply to structures, as well — whether, say, a house is intact or in disrepair

From the comments section:

Yea, that’s pretty cool. Just imagine, if they had used this technique from the start: that bridge in Lakeshire would be finished, Mankrik’s wife would be buried…

This sounds absolutely amazing. We have for the longest time been talking how the world was to static and never changed with whatever quests our characters completed. This technology would allow for you to change at least “your” world by doing quests. It would be nice to see it applied to old content as well.

Of course the downside is that if you are grouping for a quest and not everybody is on the same steps people may indeed see different things in the world. But if you want quests to tell stories and want everyone to be able to experience the story-telling it is next to impossible to avoid this.

WoW more and more feels like an evolving game. Are these expansions really expansions or rather sequels? The gaming experience has changed so much over the last few years. Right now it feels like WoW3 will be exactly that: the third installment of games in a series. The only weird thing is that each sequel obsoletes the previous games and that is what people cry about when lamenting how everything was better in the “good old times”.

I think the game has improved tremendously over the years. Many many changes have been made that have made the game more fun.

Nostalgia is fine, too, because nobody can bring back the experience of the classic wow game we played 3 years ago and it was fun back then.

I just think looking forward to exciting new stuff is better than playing and complaining about the game you play. So I look forward to all the small changes that are going to come. I especially hope this one is going to make a big impact on the game world.

Raid Symbol Conventions

Do you have any conventions regarding raid symbols and their meaning? Do you use them at all? Who gets to set them? In Raids, it is usually the person who explains the encounter also known as the “Raid Leader” more commonly. In most 5-mans I have been in either the tank or one of the CC classes set the symbol. It should be a player that knows the instance.

If for nothing else different symbols make the mobs more recognizable. It is easier talking about “the star” instead of saying “kill the healer”.

When I am setting symbols as I often have to as a tank, I am using the following system:

  • skull = kill this mob next
  • moon = sheep this
  • blue square = ice trap this

With two mages I assign another symbol for sheep. With a warlock I use one for fear. I usually don’t do more than 2 crowd control symbols. On especially large pulls I give every mob a symbol so it is easier to announce stuff about mobs in Teamspeak. As tank I try to set the skull to a new mob once the first target is down, to coordinate damage for focus fire.

I don’t do a lot of random groups/PUGs (except last week-end I did two half-pug-half guild) and generally it’s the PUGs that are not using the symbols and it turns out to be more chaotic. Setting symbols takes time though. I have currently only bound the skull to a key (B).

Keyboard Usage

The number of articles that I find “must reads” from WoWInsider is not very large. But today I found a really nice one on using your keyboard to make your gameplay more efficient.

You want to minimize movement as much as possible. Your left hand is going to be sitting around the WASD most of the time. These keys correspond to the basic movement directions, and occupy a lot of the key presses in a game like WoW. Other keys immediately around the WASD keys are Q E R F Tab ~ 1 2 3 4.

Actually I am using only QWE (strafeleft-moveforward-straferight) and the middle mous button to move backwards (I need to change that, that binding broke my last mouse because I overused the wheel for that purpose). ASD are very valuable keys and I use them for a variety of different abilities depending on form.

Rebinding R (as in reply) to C-R might be a good idea and free up another “good” key for more important purposes.

  • my bindings on the 12 buttons of my main bar are: 1, 2, 3, 4, A-Q, A-W, A-D, A, S, D, A-A, A-S
  • I use F1-F4 for shapeshifts.
  • ^ for mounting/traveling.
  • Mouse-4 is autorun
  • G is bound to “turn perspective 180°” which I use to look if any kind of ganker is following me
  • other keys I commonly use are: Y, X, C, A-R, A-X, A-Y, 5, 6
  • keys I could use: R, F, V

I am using the same G15 keyboard mentioned in the article and have bound all kinds of menu functions to the G1-G18 keys, for example the spellbook, map, talent trees, character pane etc.

I also love having the raid symbols bound to keys.