Tag Archive for 'druids'

Graphics Update eats Druid

Since 3.0.2 we have a new graphics feature in the game: Shadows.

Together with a few more enhancements this one is eating up my frames per second like nothing else before (though I would still argue the Glow Effect is worse). It’s good to see these improvements. I like the WoW graphics style but a little polish is always good.

Shadows aren’t only for making the game prettier however.

A couple days ago I was in the Bone Wastes in Terrokar leveling Yáshimá when I noticed an ominous shape on the floor that suspiciously looked like a big raven. Looking up I verified that indeed there was a Druid flying above me. I also noted that it was a Horde Druid. I ran back to the caravan because I know there are a couple of guards there.

He must have seen that I noticed him. He landed and we had a little Moonkin dance together. I thought: Moonkin don’t kill each other!

I was so wrong.

Moments later he went up into the air again and in the blink of an eye I felt Moonfire laser beams coming down on me. So much for playing nice. Oh well that is what PvP servers are for. Still I was wondering where the laser had come from.

After a couple of minutes of running back to my body I sat in the camp eating a few leftover Halloween sweets. I was nearly ready to go questing again when I heard that ominous sound again and felt Moonfire rip through me. Oh thanks … you up there on the column, where the guards can’t get you. Quite brave you being about 4 levels above me and probably much better equipped. Come down so I can get you back!

After being killed twice in a row I followed my usual procedure for such an event and relogged. Too bad: when Yashima arrived at the scene of the carnage to confuse the ganker by being a Moonkin suddenly 4 levels higher with nearly the same name (and guild of course), he was already gone.

So much for Shadows …. gankers everywhere beware!

Things to remember about Druids

I noticed – and you may have, too – that with the last patch a few things changed for us Druids. I am not talking about the talent point refund in 3.0.3, I am talking about the changes in 3.0.2.  So for all those of you who are considering taking a Druid along on your next tour of [insert favorite nerfed instance] here are a few things to remember about us druids:

We’re

… all specced Boomkek now – it’s the FotM. No more trees to heal you and no more bears to tank for you. Nobody was taking cat druids for dps anyway, right?

… an AoE class: Hurricane is no longer on a cooldown and Swipe hits as many targets as there are in front of your bear (maybe there are a few tanks left after all)

… a CC class as well: we’re rooting inside instances, leave a few of those melee mobs for us when we’re not AoE-ing the group anyway

… pulling adds with Starfall

… re-programming our macros because we just respecced

… reviving you after the fight – and you over there as well!

… healing the group with Wild Growth (just in case there are some Restos out there as well)

However a few things stayed the same.

We still

… all look the same

… can’t conjure Cookies, make Portals and create Healthstones

… have the strongest laser beams available in the game, Pew Pew!

… Rebirth you in combat every once in a while

… buff you with the pink paw

… wear leather

Dance for me Chicken!

Why is it that people keep asking me to dance since I respecced the big Yashima to Moonkin as well?

And then they laugh.

I had fun doing Heroic Mr.T last night. We found out that despite now having crowd control inside we could only win the 5-man-boss fight when I was doing nothing but dämätsch! I am not a multi-tasker.

On an unrelated note: /lols while on the taxi-gryphon are not counted in the statistics

A Storm is coming

or how I learned to “Pew Pew” while irritating the tank.

From Screenshots 2008: Yáshimá does Ramparts

Today I did my first instance as Moonkin. I was asked by a couple of friends if I considered Ramparts “too low” for my level 65 druid. Since I still had the quest open I said it was fine and went along. A hunter (63), 2 feral druids (61 + 67) and me. Rarely did I have so much fun in an instance. The little feral druid healed and I pew-pewed.

It’s fun to cast a few spells … but it’s even more fun to blow all the cooldowns on a fight just for fun: Hurricane is my new favorite spell, always followed by Typhoon, add Starfall and Treants into the mix and nothing good can come of it – for the mobs I mean.

So I died a couple of times … nobody else died and of course there were 2 rezzers with me. One of which didn’t have the spell yet. I won’t write more because the picture above says it all … chaos = hilarity = fun :D

Public Embarassment

Many of you will know the dailies of the Netherwing faction especially those who would like to be flying around on a Netherdrake. Actually I fell in love with Netherdrakes when I did the quests in Nagrand where you fly around on one.

So once I had my Swift Flight Form I decided to start questing for the Netherwing. It started easy enough with some herb farming. Then more and more quests opened up – some good (Booterang anyone?) and some bad (farming poison glands sucks) until I finally got to the point where I could do the Earning my Wings quest and was then able to race the Netherwing champions for the title of the “Top Orc”.

I did the first race versus the Oldie McOld. It was easy but something new. Then I did the second race. A bit harder. The third race already took me two tries. So I raced. I finished all the races but the last two. I kept failing to win against Captain Mulverick. I got frustrated and stopped trying.

Then I took a long long break from WoW before I continued questing for the Netherwing.

I started helping the Netherwing again after I finally made myself get the Mats for the Soul Cannon quest and the Subdue the Subduer (great fun that one as well, I love quests that use flight …). After going to the Netherwing area to turn in the quest I remembered those unfinished races.

I tried myself versus Captain Mulverick and voilà: I won on the first try! I was so excited that I decided it was time to challenge Captain Skyshatter and … he decided it was a good idea to announce it to the whole zone via “yell” that I was going to race him:

“Prepare a funereal pyre! Yashima  has challenged Skyshatter!

Lovely. I got whispers with “Good Luck” from random people in the zone. I thought it was quite nice. At that moment I didn’t realize what that meant.

That last race is hard and of course I failed the first try. I tried again.

“Prepare a funereal pyre! Yashima  has challenged Skyshatter!

Oh noes and failed even faster.

On the third retry I realized something:

“Prepare a funereal pyre! Yashima  has challenged Skyshatter!

It was absolutely embarrassing to be publicly dissed for failing the quest again and again. While I usually don’t have trouble trying forever to succeed at a quest, I did have trouble having my repeated failure announced to everyone every single time.

I sat there for 5 minutes while chatting with a random person who told me he needed four tries and I was thinking of quitting. But then I made up my mind and tried again.

“Prepare a funereal pyre! Yashima  has challenged Skyshatter!

Another epic failure. So I whined to the guild how embarrassing my public failure was and that I was giving up after the next try.

“Prepare a funereal pyre! Yashima  has challenged Skyshatter!

But that try went great. I didn’t get hit by meteors, I was able to follow through the endless number of u-turns he does and I was declared “Top Orc” just as publicly as my failures before were public.

The race was great and the whole experience was fun. Even the embarrassment because it is so rare that such things happen. I want more stuff like this. I can’t quite describe what it is about this that fascinates me so much but it is definitely among the better content.

I love when people accidentally pull Doomlord Kazzak and he starts yelling loud enough for everyone to hear on Hellfire Peninsula.

Give me more such things!

Time to solo

It always happens sooner or later with my druid: she respecs. I don’t respec as often as some people I know. My respec costs are usually 15gold which is the minium after the first 3 respecs I believe. I stick with my spec for a month or two usually. Often longer.

I know some people in the guild respec to tank for just an evening of Kara. After all what’s 100g today? I think it’s still a lot. Others – who raid 25 mans – complain about rep costs of 500g over a couple of evenings spent wiping. I still like my respec costs low.

I think it’s time to be feral again. Druid is my favorite class and Yashima my main and all my RL stress aside when I am playing but not playing her something is amiss. Right now I am in solo mood. I don’t feel like grouping at all. I feel like stealthing around as a lone kitty … so far instead of respeccing I have been playing alts. It’s fun but not as much fun as Yashima – or is it? What is there left to do but grind out a few Alchemy recipes or farm herbs or do dailies?

Grouping or PvP. Grouping is cool and all that. I like my instances. Sometimes. If PvP was my mood I’d stay a healer.

But as bear I could easily get myself some of the stuff I want for my alts. I could go hunting and check out all the new feral stuff I got since the last time I was a cat. I have of course tested it and the stuff rocks even in resto spec …

I am ranting today, am I not?

I am just a bit confused what I want to do with the game. Which part is fun? Which part isn’t and I only grind it out to get to some part afterwards, that I think would be fun again?

I think advancement is the thing that provides the most fun in the game.

Advancement can be many things: levels, honor, BoJ, talent points, gear, profession skills, gold, faction points. Only shortly before another addon all things that end up advancing my gear become de-valued in my mind. Why set a goal of 100 BoJ only to reach it a week or two before WotLK is released? So I am not really willing to invest time in goals that relate to gear. I have other goals in the game that are not going to be obsolete: leveling professions, completing my list of Alchemy recipes, leveling alts, getting mounts for the alts, making a lot of gold, completing certain quests.

Most of these latter goals are solo-able while gear usually isn’t. Most people are after gear. I am, too. Until I believe the effort to obtain better gear is not worth the time that I will be able to have fun with that gear. The later we are in the cycle of an addon the more effort it takes to improve my gear and the less time I have to enjoy the improvements.

I think it happens to other people, too. Only not to everybody at the same time. So the time when a coming addon is starting to move people out of the “need gear, let’s do XYZ” mood into the “I’d rather level or get my epic mount” mood is the most difficult for guilds and players because when the strongst incentive for grouping is slowly failing it becomes more and more difficult for players who still want to group to find others.

Those people then – more or less rightfully – complain about not finding groups. Which brings us yet another difficult phase for the guild. The ever returning “we’re not doing enough as a guild” complaint. I can already feel it coming in a month or two.

So anyone still with me down here at the bottom of this rant? How are you dealing with the changes in attitude when an addon is looming on the horizon of Azeroth? Does your attitude change at all or do you keep going the same as before? How does your guild deal with it? Is it a time of trouble for guilds?

Reading: On Druids in 2.4

Check out the following article by Razorbax: Learn2Play.

I am really excited about the next patch and the changes to druids. Blizzard have out done themselves.

I really have nothing to add to what he says about the patch.

Need more Bagspace


Here’s Yashima’s inventory.
  • 43 slots filled with gear
  • 16 slots with consumables
  • 4 slots with vanity pets and mounts
  • 2 slots with spell reagents
  • 1 slot for my homing beacon

She’s a great farm character currently being specced feral (for a few more days) but the inventory is way too full. As a Resto it is easier (except my bank is also full) because I usually do not carry my full dmg and tank equip as a healer. But as Feral I need two full sets of gear (plus some PvP items) anyway and want to be prepared to heal on short notice for quests, battlegrounds or whatever may come up.

I wish Blizzard would do something to help us Druids (and Paladins and Shamans) with our wardrobe problems.

The inventory addon is ArkInventory by the way.

Going Resto again


I will probably be going Restoration in the next few days. The guild is planning another Zul Aman adventure next Monday and I want to be there as a healer.

My goal is to improve my healing gear up to then to reach or at least come close to the numbers I think I need. The best I can possibly come up with is doing PvP until then and get Exalted with The Sha’tar for the weapon. If I manage to make enough Honor on the week-end, get mats for enchanting new gear, farm for consumables, run Arkatraz/Mechanar/Botanica and do one more Heroic Honor Hold run I may just make the treshold I set myself to obtain gear that will hopefully be good enough for me to heal on Zul Aman:

My plan is to have buffed (unbuffed):

Health: ~8200 (~7300)
Mana: ~9800 (~8500)
+Healing: ~1500 (~1400)
Spirit: ~450 (~370)
MP5: ~160 while casting (~140)

This has already factored in the basic Mage, Priest and Druid buffs, as well as two elixirs (Draenic Wisdom and Healing Power), Fish Sticks and Brilliant Mana Oil. Of course I will also bring a few stacks of Mad Alchemist’s potions and still have “utility” trinkets (Bangle & Scarab) rather than simple +Healing ones.

My Todo-List:

  • farm Honor (need about 12k) -> for Vindicator’s Amulet & Belt
  • do 3-4 Sha’tar runs -> Gavel of Pure Light
  • do 1 Honor Hold run (Head Enchant)
  • farm Consumables
  • get Weapon Enchant

It does not look too impossible. Except I have never done so much in just 3 days (no gaming tonight, as it is our Pen&Paper night) and I can’t just spend the whole week-end playing.

2 Stealth to Ikiss (Heroic)

Map to Sethekk Halls Stealth Runs:
So that’s what I did after Kara last night. Mr. Feral whom I had been complaining to, that we had not played together for quite some time asked if I still had the Heroic Daily for Ikiss open. Of course I had. I rarely do instances and even less often I get the Heroic Daily.

We have done this before. Though usually one of us was specced Resto at the time. It should not have taken us an hour to down Ikiss. I messed up a bit being rather tired. Still: two feral druids downed Ikiss on Heroic mode last night.

And you can do it, too!

Here’s how:

Preparation and General Hints

You both should have the Talent that improves your Stealth level. Otherwise bring a Rogue who can use “Distract” (?) to well distract the mobs that might see through your Stealth. You can bring your Master’s Treads or similar Stealth enhancing boots. Do not bring Stealth potions, you need to unstealth to use them anyway.

Get naked, you don’t need to fight any mobs anyhow and if you are seen you will at least not have rep-costs.

There are a lot of pairs of guards at entrances and exits to and from rooms in the instance. I tried to paint them all in the map as well as I remember them. These guards will turn to face you if you get close to them. Do not worry: they turn but they have not yet discovered you. Stop moving. They will eventually return to their original position and you can continue.

The yellow dots are the “easy” guards. Just pass at the center between them. The red ones are harder and should be handled very carefully. You must be at the exact center when you pass them or try to pass behind them. These may take practice to avoid! I had a human guide for my first run, you made need several tries to get it right.

Stealth Part I

Several pairs of guards to avoid and a few easy patrols. The first two pairs of guards are easy. Pass the first room either on the left-hand wall or right through the center.

The hardest is the pair of guards at the exit of the first room. Pass them at the center if you have improved Stealth. They will turn to face you. If one of you does not have improved Stealth they may use the short time they are turned to pass behind the guard into the hallway.

Stealth at the right-hand wall of the second room and pass behind the guard the the exit. Immediately look for the bird patrolling there.

Pass to the left or right of the guards, guarding the Syth’s room and immediately press against the wall or you will aggro the boss.

Boss 1: Syth

Now the important but easy part is to get around the first boss and his Stealth Detection. He’s the reason you can’t just keep trying this because you need a Battle Rez.

  1. Check for the bird patrolling and start right after he left the boss’ room.
  2. Have one (nekkid) player Stealth into the room turning left. He will be detected. Use sprint and turn into Bear when the boss starts hitting you. Try to die in good view of the exit of the room and close enough to be rezzed but not too close or your companion will be discovered, too.
  3. So while one player keeps the boss busy, the other takes the right-hand route and sprints – in Stealth! – through the room to the other side. There should be enough time to get there. Hide behind the doorway until the boss resets.
  4. Rezz your companion and continue stealthing

Stealth Part II

The next room has quite a few patrolling mobs in it. With improved Stealth you can easily take the route through the center carefully avoiding the moving creatures. Without improved Stealth you should take the route along the left wall. There’s a ramp leading up to the second level of the instance. There’s a patrol on the ramp avoid it by hiding on some of the outcrops.

Sneak behind the first set of door guards on the upper level. You will next see a bunch of non-elite birds. These are better killed. One Druid tanks them the other heals. Do not forget to put on some armor before the pull. The Tank should start aggro-ing them with Hurricane. That should be enough to get ahead on aggro for the Healer to do his job.

The room behind the birds is a bit tricky as you will have to avoid the patrolling mobs again. There’s a route right through the center of the room though.

The next room is already the Raven God’s room. This is very easy to pass through, just a few easy patrols to avoid and the guards at the exit.

There is just one more difficult group awaiting you before Ikiss. The last set of guards consists of four guards plus a patrolling bird at the entrance of Ikiss’ room. The really scary part is that you have to wait till the bird passes to the left side and then hurry into the spot right between the guards, just far enough that the bird will not detect you anymore and the guards not yet. The guards will turn to face you however – they often do – just stop moving until they return to their original position and then pass between them to the left to hide behind some of the columns.

You and your companion are now alone with Ikiss. Decide who tanks and who heals, put on your Armor and do it.

Boss 2: The Fight with Ikiss

This fight is easiest with a Resto and a Feral specced Druid. You do not need incredible high-end gear to pull this of.

Tank Gear: I tanked last night with 415 defense, 24k armor and 13k life. If you have tanked Heroics or Kara with your gear before you should be fine. You may want to try and up your Attack Power a bit because the Tank will have to burn Ikiss down.

Healing Gear: as a Resto I have healed this fight with 1200 +heal and about 80mp5. Mr. Feral has about 1500 +heal and managed to pull this off Feral specced! You may want to bring some Mana Potions though.

The fight goes much like a standard Ikiss fight I guess only it takes longer. I believe it took us about 6-7 minutes on average.

Tanking Ikiss

  • Position: Tank Ikiss just beneath to the upper left column (see map), so your healer can dance behind the column to avoid getting sheeped (unless he’s a tree and sheep immune anyway).
  • Abilities to use: Basically as a Tank you have to keep up your Debuffs: Mangle, Lacerate, Demo Roar and Fairy Fire. I also use Maul when I have excess Rage. Try to keep your heal for when your Healer is sheeped. Use your Trinkets!
  • Avoid Damage: At 75%, 50% and 25% (about) Ikiss casts an Arcane Explosion. When he starts casting run behind one of the columns to avoid that damage. You may have been slowed by Ikiss: just shift to get rid of that. After the cast Ikiss ports to one player.
  • Regain Aggro: Here’s the true challenge of the fight: you have to regain aggro quickly or your healer is dead (you may want to have a Barkskin+Rebirth macro for that case). Ikiss is not Taunt immune! You may be used to Taunt immune mobs from Kara etc., do not forget to taunt him if he targets your healer.
  • Slowly burn him down
  • Try to give the healer your Innervate during the second Arcane Explosion

Healing on Ikiss

  • Conserve Mana. If you don’t have enough mana regen start using Potions as early as possible so you can make the most out of your potion cooldown.
  • Let yourself get sheeped to Heal up, put enough HoTs on your Tank so he’ll survive the Sheep phase. You can move behind the column when Ikiss starts to sheep. He’ll try again and be rather too busy going after you instead of your tank.
  • Avoid Damage: Arcane Explosion will hurt you just as much as the tank. Shift out of Tree to get behind a column you may be too slow otherwise
  • Stop healing after the Arcane Explosion, you do not want aggro right now!
  • Remember your trinkets and cooldowns!
  • Stay cool, don’t panic (I always do *g*)

Rogues on Ikiss

  • If you brought a rogue and your healer is a tree, the rogue will probably be sheeped for the whole fight and forget to evade the Arcane Explosion and die.
  • If your healer is not a tree the rogue will not always be sheeped but he will probably die.
  • If the rogue is not sheeped: do damage while you live!
  • Bandage up if you manage to avoid the Arcane Explosion, there’s not much mana to heal Rogues

Finale: Loot
After some time Ikiss will be dead and you richer :) He usually drops 2 blues and an epic item plus the Primal Nether the crafters will want and the Badge of Justice (3 if you have the Daily). If you brought an Enchanter (Mr. Feral is ^^) you’ll be even richer. Port home and do it again tomorrow.

Admittedly it took us quite long yesterday: I aggro-ed Syth early because I didn’t realize we had already come to his room. I died on the 4 guards right before Ikiss and had to be rezzed and I messed up our first try on Ikiss because of I forgot Demo Roar and Mr. Feral, my Healer, died to bad luck (or bad gear, it was a resisted Growl). We spend about one hour on that run. It can go as fast as 25-30 minutes if you do everything right.

Have fun!