Texture Painting

Here are a couple of screens of last nights “work” on my UI. Ever since I stopped using Tukui – which is great but I rather do like fiddling around and it does everything for you already – I’ve been back to changing around my interface. Last night I believe I spent nearly 3 hours creating the background texture – in gimp! – that you can see in the pictures below.

UI in Solo Mode fighting

UI in group mode healing

Visible Addons

  • Actionbar: Dominos
  • UnitFrames: oUF (einmal Caellian Layout, einmal Phanx Layout)
  • Healer-Frames: Vuhdo
  • Infobar: Databroker + Fortress + Diverse
  • Cooldownbar: ForteExorcist
  • Buffs/Debuffs: SatrinaBuffFrames + DebuffFilter
  • PvP: Capping
  • DPS-Meter: Recount
  • Map: pMinimap + Mapster
  • Tooltip: TipTop + Ghost Recon
  • NamePlates: TidyPlates + Clean Plates Layout
  • Combat Text: MikScrollingCombatText
  • Chat: Prat
  • TextureDisplay: DelusionsAddon (my own code and not for download because it sucks, using BTex or kgPanels felt like a bit too much for just a couple of textures)

I am not yet where I want to be with my latest layout. It should be cleaner I feel. There is too much going on but after Tukui I really wanted more buttons. I think the minimap is too small and the chat windows too high, the placement of the unit frames random. What I really need is to do my own oUF Layout.

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