More guild related stuff – since it’s all about the guild I guess there is not much else to expect from me wow-wise these days.
We really need to update our loot guidelines for our raiding activities. We have not adapted them for Wrath so far … what we want is a system
- without DKP, which only remembers the current run
- which favors or discriminates nobody (alts or non-members for example)
- distributes loot evenly to people who can use it
- is easy to remember and explain to newbies
- easy and quick to implement
- takes care of dual spec issues
- handles tier pieces fairly and takes buying them for currency into account
- avoids sharding pieces
- makes participants happy
We have had very little loot related trouble in the past. I dare say, this is because our members are mature and nearly always remember “Looters First Rule”
Talk to each other!
Of course that is not enough because the talking can take quite long if there aren’t a few guidelines around to help you determine how good your standing is for a certain piece of loot. One has to remember we’re not a progression guild, so we go quite slow and don’t try to optimize the raid by loot distribution.
We also don’t discriminate based on equipment level who we take on a raid but it is considered common courtesy to ask if you can bring an undergeared alt to a raid instead of your main. The same goes for roles: People usually offer to bring that character or play that role in which completes the raid. People have been known to switch characters in the middle of a run because another healer/caster/one-less-melee was needed or a certain type of tank would improve chances to win an encounter.
Now how to distribute loot in a setting like this?
Quite easy … right?






