When it was clear patch 2.4 would hit us on Wednesday, I had this idea to repeat something that we had done only once before: a totally spoiler-free run.
Way back when … well about a year ago actually … I was a pretty fresh 70 and somebody asked if I wanted to run Shattered Halls. I had not been there and neither had Teno nor any of the other three group members. We had not seen any guides or read any boss strategies. We had not even seen a map of the instance. I remember that group very well: a durid 4 tank, holy priest, hunter, warlock and kitty-me as damage/off-healer. I remember the gauntlet we didn’t know about, some of the big big pulls and the boss fights, which basically all became the same strategy: “burn it down quickly!” Back than we were not Heroic or Kara equipped. We only wiped once I believe on a large trash pull.
Remembering that, I asked the same tank and Warlock if they wanted to do another spoiler-free run on the new instance. So last Wednesday we assembled to run MrT with nearly the same group. The priest was afk, which wasn’t too bad, because I am skilled Resto currently and was thinking to go in as healer not DPS. So we got ourselves a rogue and set out.
Group Setup: Feral Druid Tank, Resto Druid Healer, Affliction/Demo Warlock, Marksmanship Hunter and a Combat Rogue.
We managed one pull (the 2 guards near the entrance) before we wiped on the second group. The tank was wearing his kitty gear because he thought “this is only a 5 man” and “we don’t need no CC”. Yeah right. We changed to a more serious pace including the right equipment and crowd control.
So how was my experience as a healer?
There are three things that made healing this instance harder than the other 5 mans: large pulls (many 5 mob groups), a lot of magic damage and a lot of area damage to the group. The magic damage might be reduced when going in with a Warrior tank who can mitigate magic damage better (or so I was told) with Spell Reflect? But still I should be able to heal this as only healer with any kind of tank.
So what happened in most fights?
- I could not start healing early, because of aggro issues with the large pulls
- HoTs are not enough because of the late start
- no mana issues (thanks to mp5 changes in 2.4)
- often needed Healing Touch to catch up with the damage on the tank
- lots of HoT throwing on everybody in the party
- keep forgetting to heal myself
Here’s my plan for next time:
- start fight as tree
- cast Lifebloom (let the first LB bloom) and Rejuv on tank
- cast some Rejuvs/Lifeblooms on party members taking damage (which is preferable?)
- shift out to HT the tank once or twice to get him back up
- do not forget to shift back to tree
- create a stack of Lifeblooms and recast Rejuv on tank
- keep the HoTs rolling, throw in a Regrowth if it becomes too much
- try not to have to use Tranquility too much
It seems I can’t ignore half of my healing spells anymore. This is an instance I can’t manage with Rejuv+Swiftmend and Lifebloom only. Since I was rarely having mana issues I can finally stop thinking about being mana efficient and instead try to be healing efficient. Maybe my +Heal is still a little low.
The boss fights weren’t that hard on me as a healer.
Selin Fireheart – he’s only hard after he ate a crystal. I remember him doing quite some damage on the group then and needing Tranquility to get them back up. If your group finishes the crystals quickly he should not be a problem.
Vexallus – I have not quite understood him yet. He does a moderate amount of damage on the tank I feel. The problem are the “Pure Energy” adds he spawns. The DPS should cycle the killing of these between them otherwise the one who is doing them quickly becomes un-healable and chaos ensues.
Delrissa – Treat this fight like 5v5 arena and it is not so hard. If not wearing your pvp gear anyway the trinket might still be a good idea as they use fear effects.
Kael’thas Sunstrider – I never used tree form here. I am having a lot of trouble healing the tank and everybody else taking damage from the Phoenix and forgetting to move out of Flamestrike. In Phase 2 I was having trouble avoiding the purple spheres of death and staying in healing range of my party. It seems like everyone is on their own there.
I feel with being about half Kara equipped I should be able to handle this. So I guess it is me and maybe the group that’s having issues here and not my equipment.
I started this post several days ago and then never had time to finish. By now I have completed the instance a second time. Many fights went easier with having some knowledge of what was too come. We had much more trouble with Vexallus though with this second group (Resto Druid, Prot Pala, Fire Mage, Affliction/Demo Warlock and Marksmanship Hunter). Several times I got Healing Aggro from healing to early on in the fight. I find myself using the Tree less and less and if it wasn’t for the 11 feral points I want for pvp and stealth runs I’d be respeccing to Dreamstate right this moment.








