Monthly Archive for February, 2008

Finally some Arena Action

Some time has passed since I last managed to get together a group for some Arena play. Last night I actually tried to get our 5vs5 team going. We ended up doing 3vs3. I find smaller brackets more fun. Now I once more have 3 teams.

The other two already had a 3vs3 team and invited me to it. We did surprisingly well I dare say, considering all the negative factors:

  • random team set up (Feral Druid, Moonkin and Shadow Priest/Mage)
  • no healer
  • no experience playing Arena together
  • no resilience gear

Still we managed to win 4 out of our 10 games. I think the Shadow Priestess is better equipped than her Mage alt, we won the games in which she played her Priestess.

I’ll try to remember some of the teams we faced

  • 2x Hunter (1 BM, 1 other) and Shadow Priest
  • Warrior, Priest, Mage
  • Mage, 2x Rogue

Most of the teams we faced did not have a dedicated healer just like ours. We won several games against the 2xHunter team and we lost just as many against that team. I rarely managed to use my crowd control. I prefer playing Arena as a healer, I am much more effective that way and so I am glad I plan on respeccing to Resto anyway for Zul Aman.

In one game I managed to Cyclone the Priest and root the Warrior while my team mates went after the third. If I had been a Healer I could have kept on using crowd control and healed up the others at the same time. As a cat I am not really doing my job when I get out of range of my victims :( My damage is not high enough to burn down anyone fast enough.

So the rating stays just around 1300. Which is ok. After all we have no gear and no practice and the rating was already down a bit from 1500.

Need more Bagspace


Here’s Yashima’s inventory.
  • 43 slots filled with gear
  • 16 slots with consumables
  • 4 slots with vanity pets and mounts
  • 2 slots with spell reagents
  • 1 slot for my homing beacon

She’s a great farm character currently being specced feral (for a few more days) but the inventory is way too full. As a Resto it is easier (except my bank is also full) because I usually do not carry my full dmg and tank equip as a healer. But as Feral I need two full sets of gear (plus some PvP items) anyway and want to be prepared to heal on short notice for quests, battlegrounds or whatever may come up.

I wish Blizzard would do something to help us Druids (and Paladins and Shamans) with our wardrobe problems.

The inventory addon is ArkInventory by the way.

Going Resto again


I will probably be going Restoration in the next few days. The guild is planning another Zul Aman adventure next Monday and I want to be there as a healer.

My goal is to improve my healing gear up to then to reach or at least come close to the numbers I think I need. The best I can possibly come up with is doing PvP until then and get Exalted with The Sha’tar for the weapon. If I manage to make enough Honor on the week-end, get mats for enchanting new gear, farm for consumables, run Arkatraz/Mechanar/Botanica and do one more Heroic Honor Hold run I may just make the treshold I set myself to obtain gear that will hopefully be good enough for me to heal on Zul Aman:

My plan is to have buffed (unbuffed):

Health: ~8200 (~7300)
Mana: ~9800 (~8500)
+Healing: ~1500 (~1400)
Spirit: ~450 (~370)
MP5: ~160 while casting (~140)

This has already factored in the basic Mage, Priest and Druid buffs, as well as two elixirs (Draenic Wisdom and Healing Power), Fish Sticks and Brilliant Mana Oil. Of course I will also bring a few stacks of Mad Alchemist’s potions and still have “utility” trinkets (Bangle & Scarab) rather than simple +Healing ones.

My Todo-List:

  • farm Honor (need about 12k) -> for Vindicator’s Amulet & Belt
  • do 3-4 Sha’tar runs -> Gavel of Pure Light
  • do 1 Honor Hold run (Head Enchant)
  • farm Consumables
  • get Weapon Enchant

It does not look too impossible. Except I have never done so much in just 3 days (no gaming tonight, as it is our Pen&Paper night) and I can’t just spend the whole week-end playing.

More space for addons

I just ordered a new mouse and a 24″ display.

Hopefully I’ll have some time during the week-end to configure my UI to match the new screen.

2 Stealth to Ikiss (Heroic)

Map to Sethekk Halls Stealth Runs:
So that’s what I did after Kara last night. Mr. Feral whom I had been complaining to, that we had not played together for quite some time asked if I still had the Heroic Daily for Ikiss open. Of course I had. I rarely do instances and even less often I get the Heroic Daily.

We have done this before. Though usually one of us was specced Resto at the time. It should not have taken us an hour to down Ikiss. I messed up a bit being rather tired. Still: two feral druids downed Ikiss on Heroic mode last night.

And you can do it, too!

Here’s how:

Preparation and General Hints

You both should have the Talent that improves your Stealth level. Otherwise bring a Rogue who can use “Distract” (?) to well distract the mobs that might see through your Stealth. You can bring your Master’s Treads or similar Stealth enhancing boots. Do not bring Stealth potions, you need to unstealth to use them anyway.

Get naked, you don’t need to fight any mobs anyhow and if you are seen you will at least not have rep-costs.

There are a lot of pairs of guards at entrances and exits to and from rooms in the instance. I tried to paint them all in the map as well as I remember them. These guards will turn to face you if you get close to them. Do not worry: they turn but they have not yet discovered you. Stop moving. They will eventually return to their original position and you can continue.

The yellow dots are the “easy” guards. Just pass at the center between them. The red ones are harder and should be handled very carefully. You must be at the exact center when you pass them or try to pass behind them. These may take practice to avoid! I had a human guide for my first run, you made need several tries to get it right.

Stealth Part I

Several pairs of guards to avoid and a few easy patrols. The first two pairs of guards are easy. Pass the first room either on the left-hand wall or right through the center.

The hardest is the pair of guards at the exit of the first room. Pass them at the center if you have improved Stealth. They will turn to face you. If one of you does not have improved Stealth they may use the short time they are turned to pass behind the guard into the hallway.

Stealth at the right-hand wall of the second room and pass behind the guard the the exit. Immediately look for the bird patrolling there.

Pass to the left or right of the guards, guarding the Syth’s room and immediately press against the wall or you will aggro the boss.

Boss 1: Syth

Now the important but easy part is to get around the first boss and his Stealth Detection. He’s the reason you can’t just keep trying this because you need a Battle Rez.

  1. Check for the bird patrolling and start right after he left the boss’ room.
  2. Have one (nekkid) player Stealth into the room turning left. He will be detected. Use sprint and turn into Bear when the boss starts hitting you. Try to die in good view of the exit of the room and close enough to be rezzed but not too close or your companion will be discovered, too.
  3. So while one player keeps the boss busy, the other takes the right-hand route and sprints – in Stealth! – through the room to the other side. There should be enough time to get there. Hide behind the doorway until the boss resets.
  4. Rezz your companion and continue stealthing

Stealth Part II

The next room has quite a few patrolling mobs in it. With improved Stealth you can easily take the route through the center carefully avoiding the moving creatures. Without improved Stealth you should take the route along the left wall. There’s a ramp leading up to the second level of the instance. There’s a patrol on the ramp avoid it by hiding on some of the outcrops.

Sneak behind the first set of door guards on the upper level. You will next see a bunch of non-elite birds. These are better killed. One Druid tanks them the other heals. Do not forget to put on some armor before the pull. The Tank should start aggro-ing them with Hurricane. That should be enough to get ahead on aggro for the Healer to do his job.

The room behind the birds is a bit tricky as you will have to avoid the patrolling mobs again. There’s a route right through the center of the room though.

The next room is already the Raven God’s room. This is very easy to pass through, just a few easy patrols to avoid and the guards at the exit.

There is just one more difficult group awaiting you before Ikiss. The last set of guards consists of four guards plus a patrolling bird at the entrance of Ikiss’ room. The really scary part is that you have to wait till the bird passes to the left side and then hurry into the spot right between the guards, just far enough that the bird will not detect you anymore and the guards not yet. The guards will turn to face you however – they often do – just stop moving until they return to their original position and then pass between them to the left to hide behind some of the columns.

You and your companion are now alone with Ikiss. Decide who tanks and who heals, put on your Armor and do it.

Boss 2: The Fight with Ikiss

This fight is easiest with a Resto and a Feral specced Druid. You do not need incredible high-end gear to pull this of.

Tank Gear: I tanked last night with 415 defense, 24k armor and 13k life. If you have tanked Heroics or Kara with your gear before you should be fine. You may want to try and up your Attack Power a bit because the Tank will have to burn Ikiss down.

Healing Gear: as a Resto I have healed this fight with 1200 +heal and about 80mp5. Mr. Feral has about 1500 +heal and managed to pull this off Feral specced! You may want to bring some Mana Potions though.

The fight goes much like a standard Ikiss fight I guess only it takes longer. I believe it took us about 6-7 minutes on average.

Tanking Ikiss

  • Position: Tank Ikiss just beneath to the upper left column (see map), so your healer can dance behind the column to avoid getting sheeped (unless he’s a tree and sheep immune anyway).
  • Abilities to use: Basically as a Tank you have to keep up your Debuffs: Mangle, Lacerate, Demo Roar and Fairy Fire. I also use Maul when I have excess Rage. Try to keep your heal for when your Healer is sheeped. Use your Trinkets!
  • Avoid Damage: At 75%, 50% and 25% (about) Ikiss casts an Arcane Explosion. When he starts casting run behind one of the columns to avoid that damage. You may have been slowed by Ikiss: just shift to get rid of that. After the cast Ikiss ports to one player.
  • Regain Aggro: Here’s the true challenge of the fight: you have to regain aggro quickly or your healer is dead (you may want to have a Barkskin+Rebirth macro for that case). Ikiss is not Taunt immune! You may be used to Taunt immune mobs from Kara etc., do not forget to taunt him if he targets your healer.
  • Slowly burn him down
  • Try to give the healer your Innervate during the second Arcane Explosion

Healing on Ikiss

  • Conserve Mana. If you don’t have enough mana regen start using Potions as early as possible so you can make the most out of your potion cooldown.
  • Let yourself get sheeped to Heal up, put enough HoTs on your Tank so he’ll survive the Sheep phase. You can move behind the column when Ikiss starts to sheep. He’ll try again and be rather too busy going after you instead of your tank.
  • Avoid Damage: Arcane Explosion will hurt you just as much as the tank. Shift out of Tree to get behind a column you may be too slow otherwise
  • Stop healing after the Arcane Explosion, you do not want aggro right now!
  • Remember your trinkets and cooldowns!
  • Stay cool, don’t panic (I always do *g*)

Rogues on Ikiss

  • If you brought a rogue and your healer is a tree, the rogue will probably be sheeped for the whole fight and forget to evade the Arcane Explosion and die.
  • If your healer is not a tree the rogue will not always be sheeped but he will probably die.
  • If the rogue is not sheeped: do damage while you live!
  • Bandage up if you manage to avoid the Arcane Explosion, there’s not much mana to heal Rogues

Finale: Loot
After some time Ikiss will be dead and you richer :) He usually drops 2 blues and an epic item plus the Primal Nether the crafters will want and the Badge of Justice (3 if you have the Daily). If you brought an Enchanter (Mr. Feral is ^^) you’ll be even richer. Port home and do it again tomorrow.

Admittedly it took us quite long yesterday: I aggro-ed Syth early because I didn’t realize we had already come to his room. I died on the 4 guards right before Ikiss and had to be rezzed and I messed up our first try on Ikiss because of I forgot Demo Roar and Mr. Feral, my Healer, died to bad luck (or bad gear, it was a resisted Growl). We spend about one hour on that run. It can go as fast as 25-30 minutes if you do everything right.

Have fun!

Kara: Pull us one more mob

As I have a lot of work I can only write up another guild rant on our latest Kara adventure.

So last night we had another Kara raid. I organized it on short notice in the morning after checking when we would have enough Tanks and at least one Healer. There’s always DPS. It looked like a really fun group and I was glad once I had all the invites done and decided who would be going to heal (and respec -> multiple offers as usual). Then I had to be on the phone right until the official start time and only noticed that there was some kind of non-Kara-related guild “stuff” going on (drama is to harsh a word) but could not follow it really and when I got back into TS they were already talking about other things again.

Still we started out badly and somehow the rest of the run was the same. Our usual main tank was afk right at the designated start time, so I decided to just start without him towards Attumen. I tanked those mobs. I have never done that before and managed to aggro an additional group of four just 3 pulls short of Attumen and we wiped :(

The tank returned from afk only to die with us. That was no good start. Of course Attumen went down just as usual. He’s only a boss after all. I don’t even remember what he dropped. We continued up to Moroes and managed to wipe on the stairs because for some reason we pulled a few Elite too many with one of the non-elite groups. Moroes went down just as easy as Attumen and dropped that dagger again that nobody needed. On our way to the Maiden we managed yet another mispull and … wiped because one of our guild mates came into the channel at precisely the wrong moment to ask about Druid talent specs. As there were 4 Druids on the run we took the opportunity to be thoroughly distracted.

Three wipes to accidental pulls. Maybe it had to do with the tank not being on Teamspeak because his soundcard was on strike or something. Maybe it had to do with none of our usual raid-leader-explain-it-all types being there (there were 2 but the tank was not on TS and the other had a very valid reason to be quiet, since he is usually raiding 25-mans and knows Kara backwards and was just filling a spot not wanting to take over every thing).

So we are up to Maiden and our Holy Pala asks if he could log onto his Mage for some boots he wanted. Several of our Hybrids (Feral Druid & Shadow Priest) offered to help healing and so we said he could relog. 3 wipes on the Maiden later he logged back on his Paladin and we downed her easily as usual. Of course she dropped his boots and no healing mace or tank amulet to be seen.


The Paladin was mad because his boots dropped and nobody needed them we ended up dissing them.

All in all the mood was a bit down. It was more than 2 hours into our designated 3 hours of raiding time, usually at this point we had been on our last pulls before Curator.

Several people announced they would have to leave soon. Funny how people never have to leave early when the run is a success. Then we get to the Opera and get Oz. We have never done Oz, we always get the Big Bad Wolf. Why did it have to be Oz today? Another wipe-fest of course and then our Tank and one of our Healers had to leave.

But wonder of wonders we got substitutes pretty fast and after those first two wipes we managed to down the encounter easily. I know why. Because that was when Mr. Feral took over as raid leader and explained the encounter none of us knew. I knew he did not really want to do that but he could also see we would not make it. And it was really good he did. I am not a good raid leader and did a very messy job of it for the rest of the instance. I can organize groups, do assignments and get every one up there on time. I cannot explain the encounters, I have way too little experience with all that.

My main job is to keep every one happy and have a good group, solve any conflicts that might occur. I think of myself as the “Morale Raid Leader” but we also need a “Tactician Raid Leader” who knows the encounters and that was what was wrong yesterday. We missed the General.

After Opera we called it a night and let the Curator play with his toys by himself.

I have another post coming up on what I did after Kara :)

WoW Diary: Leveling

Ever since I finished my tailoring set, leveling has been very slow on Thalya. On the one hand I cannot wait to be 70 finally. On the other I am sick of leveling. Maybe I am only sick of Nagrand. I have only group quests left anyway so I am going to go elsewhere soon. Tenobaal helped me finish the hunting quests from Nesingwary yesterday. Maybe I’ll get a group for Durn and the Arena quest that would give a good push.

My plan is to get to 70 and then quest with Tenobaal through Netherstorm so we can make some Gold for our Epic Flyers. That’s my big big goal before WotLK: get us Epic traveling accomodations. Yashima already has her Swift Flight Form of course (she learned that Riding skill about a month after she turned 70) but Tenobaal is still struggling to get enough Gold for that and I want Thalya to be fast, too. Right now we’re both half way there: if you add up all the Gold on all my characters I have about 2.5k right now. I think I could make between 700-1k from questing at 70. I can make about 1k from the AH. After that I’ll do some Fishing and a few Herb collecting runs.

Today is the only day that both us tanks have time for WoW and so today is the only day we’ll get a group for Kara. I am unsure if I am willing to try and organize a run. I’d love to get beyond Curator again. The first bosses start to bore me. Sure they give Badges and I am not Exalted yet. There are a few items I would like to have as well. But still boring. The question is, do I want to spend 2-3 hours tonight playing Yashima or doing something else. Playing, not playing …

Consumables are the Hit

Druid Hit Rating Gear Part III

This is the third part of my guide to Hit Rating gear for Druids. In the first part I listed all Leather gear with Hit Rating. The second had a list of non-Leather gear Druids might want and is also suitable for other melee classes

This last installment will contain all possible ways to enhance your gear with Hit Rating or to use Consumables to improve your Hit Rating temporarily

Gems
Gems with Hit Rating are either orange or yellow. So you need either red or yellow Gem slots on your gear if you strive to keep the socket bonusses. At this moment there are no Meta-Gems that improve Hit Rating.

Orange

Yellow


Enchants

There are no Armor Kits or Leg Armor enchants that give a bonus to Hit Rating. There is just one single Enchant that grants Hit Rating: Glyph of Ferocity. You need to be Revered with Cenarion Expedition for this Head Enchant.

Consumables
There are no Elixirs or Flasks that grant Hit Rating. There is however buff food that does:

The first is a recipe that can be obtained from the daily cooking quest in Shattrath and the other two can only be obtained during the respective holiday events.

Part I – All Leather Gear
Part II – All Non-Leather Gear for Druids

Patch 2.4: Leather Badge Gear

A simple search on WoWHead gives you all you would want to know about Leather Gear. A second query retrieves all the gear for other slots. Chest and leg armor go for 100 Badges each. Gloves and belts go for 75 Badges. There are also Rings for which there is no price given yet. Items are supposed to be on par with T6 gear.

Feral/Bear

Rogue/Cat

Balance

Resto

For myself none of these items are really interesting. We do not do a full Kara clear every week. No Zul Aman. I don’t do a lot of instances and if I do they are not always Heroic. If I get 10 Badges a week on average that is a rather high estimate. Still it is nice to have an overview if it turns out I do have a whole bunch of Badges all of a sudden.

Not imba!

BRK posted on the first WoW Character Audit.

Well I am not imba at all *g*

The most embarrassing thing is not missing a few enchants or still having a green gem in my nice belt. No the most embarrassing thing of all times is that I am missing a talent point in one of THE most important feral talents “Heart of the Wild”. OMG. Need to got home now. Respec. Instantly. How could this happen? Does nobody ever query my spec? *cry*

It is an interesting tool. Especially the content suggestions. I have an idea how they make those. Probably a bit of simplification like a measure of combined item-levels or so but still an interesting bit of information.